Metal Gear Solid 3: Snake Eater
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| Metal Gear Solid 3: Snake Eater | |
| Developer(s) | Konami JPN |
| Publisher(s) | Konami |
| Release date(s) | November 17, 2004 (NA) December 16, 2004 (JP) December 30, 2004 (KR) March 4, 2005 (EU) |
| Genre | Stealth action |
| Mode(s) | Single player |
| Platform(s) | PlayStation 2 |
Metal Gear Solid 3: Snake Eater (commonly abbreviated MGS3) is a stealth-based game that was directed by Hideo Kojima and developed and published by Konami for the PlayStation 2. It is the fifth game in the Metal Gear series, and was released in North America on November 17, 2004, in Japan on December 16, 2004, and in Europe on March 4, 2005.
Contents |
Storyline
The game takes place during the Cold War in 1964, in the jungles of the Soviet Union. Players take the identity of U.S. CIA soldier "Naked Snake" to rescue a defecting Russian scientist named Sokolov, and to destroy an advanced nuclear battle tank "Shagohod", a '60s precursor to the walking mecha known as Metal Gear. Consequently, this is the first Metal Gear game which does not feature a true Metal Gear - although this "future" technology is mentioned in passing by a couple of the characters whom Snake meets.
The game takes place in two missions, the Virtuous Mission and Operation Snake Eater.
Virtuous Mission
A Soviet scientist named Nikolai Stephanovich Sokolov, who had requested asylum in the United States, has been transported back to the Soviet Union. (The storyline explains that this was actually a trade for the Soviets to withdraw their missiles from Cuba during the Cuban Missile Crisis.)
On August 24, 1964, Naked Snake (from here on "Snake"), an agent of the CIA's FOX unit, parachutes into a Soviet region called "Tselinoyarsk". It is implied, based upon its location and geography, that Tselinoyarsk is the same region where Big Boss's Zanzibar Land would be founded. Under the orders of Major Zero (changed to "Major Tom" at the start of the mission; the name taken from the movie The Great Escape), Snake's mission is to retrieve Sokolov. However, he must do it secretly, as revealing the presence of the United States in enemy territory would prove to be disastrous.
Snake succeeds in making contact with Sokolov, who explains that he is being forced to finish developing a new weapon known as the Shagohod, which will give the Soviet Union the ultimate advantage in the Cold War.
On the way back to the extraction point, Snake and Sokolov cross a rope bridge. There, they encounter Snake's mentor, The Boss, who reveals she is defecting to the Soviet Union. Sokolov is captured by members of the Cobra unit; The Boss intends to give him, as well as two miniature nuclear shells known as Davy Crocketts, to Colonel Volgin, her new ally. Colonel Volgin is a member of GRU, and is also part of the "Brezhnev Faction," an extremist faction in the Soviet Army which seeks to topple the government of Nikita Khrushchev and install Leonid Brezhnev and Alexey Kosygin in his place (in the game Volgin is revealed to actually be the creator of the plot itself). Volgin appears and tells The Boss that Snake must die since he has seen his face, so that their plans to overthrow Khrushchev won't be revealed. The Boss then throws Snake off the bridge and into the river below.
The villains make their escape via helicopter, with the Shagohod in tow. Volgin uses one of the Davy Crocketts- a recoiless, portable nuclear warhead- despite Ocelot's protests, to destroy Sokolov's research facility, OKB-754.
Operation Snake Eater
On August 30, nearly one week after the failure of the Virtuous Mission, Snake once again lands into Tselinoyarsk - this time by a drone. It was revealed that the FOX unit's gunship was detected by Soviet radar as it rescued Snake, thus implicating America in the explosion. Therefore, Khrushchev tells President Johnson that he will declare war on America in one week if Snake does not eliminate The Boss and Volgin to prove America's innocence in the destruction of the research facility.
Snake's first objective is to meet with a former NSA code breaker called ADAM, who had defected in September 1960 along with EVA. On the way, The Boss corners Snake and destroys his weapons. When he gets to Rassvet, the rendezvous point, he instead finds EVA. EVA reveals to Snake that she has infiltrated Groznyj Grad, Volgin's personal base, by posing as Sokolov's lover. It is later revealed she is not EVA at all, but actually an agent of the Chinese branch of The Philosophers.
Snake is instructed to go to Graniny Gorki, the Soviet research facility under Volgin's control, where Sokolov is supposedly being held. Infiltrating the building under the guise of a scientist, he finds the drunken head of the OKB-812 Granin Design Bureau, Granin, who is driven by jealousy of Sokolov's fame and access to research funds. He gives Snake a key that allows Snake to head to the mountains, where he will be able to access a secret tunnel into Groznyj Grad and rescue Sokolov, removing him from the country and thus getting rid of Granin's main rival.
Snake eventually gets to Groznyj Grad, and must destroy the Shagohod, rescue Sokolov, and eliminate Volgin and The Boss.
The Philosophers
Not much is known about the Philosophers. They are an organization formed by the most powerful individuals from the United States, the Soviet Union, and the People's Republic of China. It was revealed during a timeline at the end of the game that the U.S. branch separated from the Philosophers and changed their name to The Patriots, though the names "Patriots" and "La-li-lu-le-lo" are mentioned prior to the timeline.
The Philosophers' Legacy
The Philosophers' Legacy is a massive fund that was collected during World War II by various powerful and influential individuals in the United States, the USSR, and China collectively known as The Philosophers. The fund itself is worth over One Hundred Billion dollars (if you compare currency values, One Hundred Billion in 1945 today would be worth over One Trillion, and in 1964, it would be worth around 600 Billion), and all three branches of The Philosophers are trying to get it for themselves.
Colonel Volgin was made rich because his father was one of the men placed in charge of managing and laundering the Legacy. In the confusion that ensued after the war ended, Volgin's father devised a way to make sure that the Soviet Union would have total control of the Legacy. To prevent anyone from tracking it, he devided the money up, and laundered it through banks in Switzerland, Australia, and Hong Kong.
Near the end of the game, Colonel Volgin showed Snake a case of microfilm, which he said was The Philosophers' Legacy. In reality, that microfilm contained a record of all the transactions Volgin's father made when he divided the Legacy. The main mission of Metal Gear Solid 3, while initially focused on the Shagohod, is actually about this fund. At the end of the game it is revealed that only half of the money has made it back to the U.S (Ocelot reports that the KGB must have the other half) but later the rest of the fund was recovered , which would lead to their separation from The Philosophers and forming The Patriots discussed in Metal Gear Solid 2: Sons of Liberty.
Characters
Supporting Characters
- Major Zero/Major Tom - Formerly of the UK SAS (where he served with The Boss), Major Tom is the operational commander for the Virtuous Mission and the subsequent Operation Snake Eater. He is also the commander of the FOX Unit. He is a fan of James Bond and is interested in cryptozoology, specifically, the Tsuchinoko.
- EVA/Tatyana/Tanya - She is originally believed to be the KGB agent sent to assist Naked Snake in Operation Snake Eater. She also assists Snake in destroying the Shagohod and eliminating Colonel Volgin. It is later revealed she was not an agent for the KGB, but an agent for the Philosophers branch in China. Her real mission is to retrieve the Philosophers' Legacy for China and kill anyone she sees while attempting to do so, meaning she is supposed to kill Snake. Instead, she spares him.
- Para-Medic - Para-Medic is a member of the support staff, serving as a physician and mission analyst. She provides information on local flora and fauna. She is a huge fan of movies.
- Sigint - Sigint provides detailed information on weaponry, machinery, camouflage, and gadgetry. Contrary to popular belief, he is not Donald Anderson, the DARPA Chief from Metal Gear Solid. He provides useful strategies and tactics in boss battles and other situations. His codename refers to the military term "SIGINT" (SIGnal INTelligence).
- Nikolai Stephanovich Sokolov - One of the principal designers of the Shagohod. He was also a principal designer on the Russian Vostok rocket, though he laments their use as weapons.
- Aleksandr Leonovitch Granin - Director of the Graniny Gorki Research and Design Lab, he is the initial developer and champion of Metal Gear. His USSR compatriots, however, do not share his vision of a biped-walking tank and the Shagohod eclipses his own research in importance. He then shares his research with an American colleague who turns out to be Otacon's father. Granin gives Snake information on the Philosopher's Legacy as well as provides access to Groznyj Grad. Granin has been award twice with the Order of Lenin, which he wears on his suit jacket.
Villains
- Volgin - A Russian nationalist, and the Colonel of GRU. His body carries an electrical charge of ten million volts, thereby earning him the nickname "Thunderbolt". He has control of a Davy Crockett nuclear warhead, given to him by The Boss. Volgin takes control of the Shagohod. He is also believed to be bisexual, as hinted in the game with Major Ivan Raidenovich Raikov and EVA.
- Ocelot - Is Revolver Ocelot from past Metal Gear Solid installments. He is the Major of the Ocelot unit of the Spetsnaz. He is a very skilled gunman. He uses the Makarov PM, and then the Colt Single Action Army on advice from Naked Snake. He is hinted to be the son of The Boss and The Sorrow. At the end of the game it is shown that he is really the NSA codebreaker ADAM, and is a triple agent still in the employ of the CIA.
The Cobras
- The Boss/The Joy - A woman who is Snake's mentor and teacher. Her codename within the Cobra Unit was The Joy, since she felt joy only in battle. Hinted to be the mother of Ocelot and also hinted to have been more than a mentor and master to Naked Snake.
- The Pain - Controls hornets. Previous to joining the Cobras, he worked with bees. His lust for pain led the Boss to approve his joining the group.
- The Fear - Superhumanly agile and double jointed in both elbows. A master of simple booby traps, projectile weapons and stealth. Compares himself to a spider.
- The End - The fictional "Father of Modern Sniping." He is over 100 years old, said to be a veteran of over a dozen wars, and is an autotroph. He can therefore remain stationary for extremely long periods of time while the moss growing within him provides energy for his body.
- The Fury - Was a former soviet cosmonaut who suffered 3rd degree burns all over his body upon reentry, and felt a terrible fury at being alive. Armed with a flamethrower. When he dies strange spirits fly from his body.
- The Sorrow - Is a ghost. He appears at certain points, often behind The Boss, who is unaware of his presence. In life, The Boss was forced to kill him on a mission. This happened despite the two being lovers. He is also presumed to be Ocelot's father.
Gameplay
Metal Gear Solid 3: Snake Eater's gameplay is based heavily on camouflage. A meter called the "camouflage index" displays the character's visibility, on a scale from negative values (highly visible) up to 100% (completely invisible). The player is able to put on various uniforms, such as "Tiger Stripe" or "Olive Drab", in conjunction with face paint, in order to increase this camouflage index. There is also a fake crocodile head to wear. Hideo Kojima has included a "Naked" camouflage, which renders the player character shirtless. This function is for "Rambo" type players, he says.
The emphasis on weapons is higher than in previous installments of the Metal Gear series. In the game, the player has access to a shotgun, pistols, various automatic rifles, and grenades. This way, the player character can choose whether to focus on evading enemies or a full-frontal assault.
The game is set in the jungles of Russia, so the environment is a big part of the game. The player can climb trees, hide in grass and swim in rivers and ponds. Also, the player must live off the land by capturing or killing plants and animals and eating them to increase stamina, which is drained through the game.
New features
- A "Survival Viewer" - The Survival Viewer is a major addition to the series; instead of a simple pause menu, the player can rifle through Snake's backpack for supplies, eat, change camouflage, and perform other actions.
- Camouflage - The camouflage delivers the increased ability to venture stealthily throughout the game. The player can change the look of Naked Snake's face and uniform to blend into the terrain's surroundings, gain the special abilities a uniform can provide or just change his look for an unspecified reason. In May 2004, Konami started a contest on Metal Gear Solid 3's official website. This contest, called the Camouflage Campaign, allowed fans to design and send in a camouflage pattern for selection to appear in the game (and the designers' names would appear in the game's credits). The competition ended in July, and four designs were selected out of the 5,482 sent in. Additional camouflage patterns are available for download from Konami, if the PS2 has the network adaptor installed.
- Backpack - The character can only hold a certain amount of items and weapons at a time. Through the backpack screen they can rotate items between the backpack and being equipped. You can carry up to 8 items along with 8 weapons at a time. Each weapon or piece of equipment weighs a certain amount, varying how fast you can move and how quickly your stamina drains.
- Food - MGS3 utilizes, in conjunction with the health bar, a stamina bar, which deteriorates over time, and at a faster rate if Snake is injured or overexerted. To reverse this effect, Snake has to eat food found around the map from the Food section of the Survival menu.
- Cure - Through the help of Para-Medic, Naked Snake can heal himself (and EVA, later in the game) whenever he is wounded using a range of medications and field surgery techniques.
- Map - Shows the topographic map of the area immediately surrounding the player with added detail for visited sections.
- Close Quarters Combat (CQC) - A tactical fighting system that enables the player character to execute various moves on the opponent. There is a fairly wide range of moves, with techniques including flipping and disarming, throwing, neck breaking, and holding the enemy hostage with a knife for interrogation purposes.
- The ability to change the camera angle - Unlike the other Metal Gear Solid games, where there is a very fixed field of vision (unless the player goes into first person view, which yields other vision restrictions), Metal Gear Solid 3 lets the player move the game camera around temporarily with the right analog stick. The surrounding vision is increased slightly, but only in the direction the player is pointing the camera to. The camera can then be temporarily locked in that direction, by clicking the right analogue stick inwards.
Snake vs. Monkey
Snake vs. Monkey is a mini-game included within Metal Gear Solid 3 starring Solid Snake (using the Naked Snake model) which crosses over with Sony Computer Entertainment's Ape Escape series. The objective of the game is to capture all the monkeys within several stages (all set in areas from the main game) using a stun gun. When the player clears a stage, new equipment, such as the active sonar and stun grenades, will become available that makes capturing monkeys easier. The player is awarded with the Banana camo pattern and a monkey mask after clearing all stages and achieving top scores respectively.
The game opens with a comical radio conversation between Snake and Colonel Campbell in which the two make references to other characters from the Metal Gear and Ape Escape games, as well other stealth-based games.
Guy Savage
Metal Gear Solid 3 contains a secret mini-game called the Guy Savage (as stated in the credits). In this mini-game, the player controls as a character who uses two large blades to slash his way through an army of zombie-like monsters. Guy Savage is completely unrelated to the storyline of Metal Gear Solid 3, and bears no resemblance to MGS3 in controls, graphics, or gameplay. It is, however, very competent as a stand-alone game. It bears some resemblance to BloodRayne 2 in gameplay.
To play Guy Savage, the game must be saved in the cell, after Naked Snake has endured the brutal torture session. When that save file is loaded, the game will go straight into the Guy Savage. The mode will only last for a set amount of time; when it ends, the screen fades to black, then fades from black to a shot of Snake waking up from the nightmare.
The main game's end credits are what list the mini-game as "Guy Savage" with Shuyo Murata as the director; it is suspected that the mini-game is a teaser of an in-production game of the same name. Although Konami trademarked the name during MGS3's production, they have yet to comment on it, or confirm a title of that name.
The mini-game is also named (the first time for most) as Guy Savage in an issue of Playstation Magazine.
Music
Metal Gear Solid 2's composing duo of Norihiko Hibino and Harry Gregson-Williams return for MGS3, providing material for both cut scenes and the game itself. After MGS2, Gregson-Williams joked that he would compose for the sequel if it was set in the Amazon; he was reportedly pleasantly surprised when he discovered the actual setting. Hibino provides the game's opening theme, "Snake Eater", a distinctly Bondish vocal track which also appears in the game proper, as performed by Cynthia Harrell. Composer and lyricist Rika Muranaka provides a song called "Don't Be Afraid" which is played during the ending for the game. The song is performed by Elisa Fiorillo. Gregson-Williams provided a new "Metal Gear Solid 3 Version" of TAPPY's "Metal Gear Solid Main Theme".
In a break from tradition, the ending theme of the game is not an in-house production, but Starsailor's "Way To Fall".
Voice Actors
English Version
- David Hayter: Naked Snake/Jack
- Suzetta Miñet: EVA
- Jim Piddock: Major Zero
- Heather Halley: Para-Medic
- James C. Mathis III: Mr. Sigint
- Lori Alan: The Boss
- Neil Ross: Colonel Volgin
- Josh Keaton: Ocelot
- Gregg Berger: The Pain
- Michael Bell: The Fear
- J. Grant Albrecht: The End
- Richard Doyle: The Fury
- David A. Thomas Jr.: The Sorrow/Chairman Khrushchev
- Brian Cummings: Nikolai Stepanovich Sokolov
- Jim Ward: Director Aleksandr Leonovitch Granin
- Charlie Schlatter: Major Ivan Raidenovitch Raikov
- Richard McGonagle: President Johnson
- Jesse Corti: Commander
- Keith Ferguson, Robin Atkin Downes, Matthew Kaminsky, Philip Tanzini, Scott Menville, Chris Cox, Michael Gough, Charlie Schlatter: Various Soldiers
- Michael Gough: Johnny
- Fred Tatasciore: DOD Official
- Paul Collins: CIA Director
- Paul Eiding: Colonel Campbell
Japanese Version
- Akio Otsuka: Naked Snake/Jack
- Misa Watanabe: EVA
- Banjo Ginga: Major Zero
- Houko Kuwashima: Para-Medic
- Keiji Fujiwara: Mr. Sigint
- Kikuko Inoue: The Boss
- Kenji Utsumi: Colonel Volgin
- Takumi Yamazaki: Ocelot
- Hisao Egawa: The Pain
- Kazumi Tanaka: The Fear
- Osamu Saka: The End
- Takeshi Endo: The Fury
- Yukitoshi Hori: The Sorrow
- Kozo Shioya: Chairman Khrushchev
- Naoki Tatsuta: Nikolai Stepanovich Sokolov
- Takeshi Aono: Director Aleksandr Leonovitch Granin
- Kenyu Horiuchi: Major Ivan Raidenovitch Raikov
- Takaya Hashi: President Johnson
- Tetsu Inada: Instructor
Packaging art
Release information
Like Metal Gear Solid 2 before it, the Japanese release of Metal Gear Solid 3 was held back for nearly a full month after the North American version. In contrast to the previous Metal Gear Solid titles, there weren't many differences between the Japanese and American versions in terms of content. However, the Japanese version featured more downloadable camouflage patterns through the official website beyond the initial three offered in the American version. This includes a New Year's pattern, a St. Valentine's pattern, an Urban Tiger camo and even a rainbow pattern. New patterns could also be downloaded from related products, such as the CD soundtrack and the Snake Eater CD single. Customers that purchased the game from WonderGoo (a Japanese retail store) could download an exclusive WonderGoo pattern by bringing a memory card and the receipt of their purchase to the store.
Like the first two Metal Gear Solid titles, two versions of the game were released in Japan: the standard version and the "Premium Package." The Premium Package came with the actual game (along with a reversible cover art on the DVD case), a 400-page text booklet (titled R), a visual booklet (titled L), a DVD video and a 1/144 scale model of the Shagohod.
For the European release, Konami added several new features such as additional face paints based on various European countries' flags (as well as the United States and Japan), a new difficulty setting (European Extreme), a Demo Theater (allowing the player to customize Snake's appearance in previously-viewed cut scenes), a Duel Mode (where the player replays boss battles from the main game) and additional Snake vs. Monkey stages. Many of the downloadable camo patterns from the Japanese version were added to the European website. The camo patterns from The First Bite preview CD (DPM camo and Green facepaint) can be unlocked in the European version by clearing Duel Mode instead.
Scheduled for release in Q4 2005 for the PlayStation 2 is Metal Gear Solid 3: Subsistence, an expanded version of MGS3. It includes the original game, all of the features exclusive to MGS3's European release, several extra camouflage patterns, the first two Metal Gear games, the option of a completely 3D third person camera instead of the normal fixed one, and - for the first time in a Metal Gear game - an online multiplayer mode.
External links
| By release order: |
|---|
| Metal Gear | MG2:Solid Snake | Metal Gear Solid | MGS2:Sons of Liberty | MGS3:Snake Eater | MGS4:Guns of the Patriots |
| By chronological order: |
| Big Boss Trilogy: MGS3:Snake Eater | Metal Gear | MG2:Solid Snake |
| Solid Snake Trilogy: Metal Gear Solid | MGS2:Sons of Liberty | MGS4:Guns of the Patriots |
| Updated versions and supplemental titles |
| MGS: Integral (VR Missions) | The Document of MGS2 | MGS2:Substance | MGS:The Twin Snakes | MGS3:Subsistence |
| Side stories |
| Metal Gear: Ghost Babel | Metal Gear Acid | Metal Gear Acid 2 |
| Unofficial sequels |
| Snake's Revenge |
Categories: Stealth computer games | Metal Gear games | PlayStation 2 games | 2004 computer and video games



