Ultraman

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This article is about Ultraman, the Japanese super-hero. There is also an article on the DC Comics super-villain named Ultraman.

Image:Ultraman logo.jpg Ultraman (ウルトラマン - Urutoraman) is a fictional superhero featured in tokusatsu programs.

Ultraman made his debut in the tokusatsu SF/kaiju/superhero TV series, Ultraman, or Ultraman - A Special Effects Fantasy Series (ウルトラマン - 空想特撮シルーズ - Urutoraman - Kûsô Tokusatsu Shirîzu), a follow-up to the TV series Ultra Q.

The show was produced by Tsuburaya Productions, and was broadcast on Tokyo Broadcasting System (TBS) from July 17, 1966 to April 9, 1967, with a total of 39 episodes (40, counting the pre-premiere special that aired on July 10, 1966).

Although Ultraman is the first series to feature an Ultra-being, this is actually the second Ultra Series. Ultra Q was the first. Regardless, the Ultra Series is one of the prominent tokusatsu superhero genre productions from Japan, along with Kamen Rider, Super Sentai, and Metal Heroes.

Contents

Ultraman specs

Ultraman stands at 40 meters (132 feet), weighs 35,000 tons and flies at the speed of Mach 7. His homeland is the Land of Light in Nebula M78.

Powers

  • Specium Ray - Ultraman crouches slightly forward and crosses his wrists together to his right (his right forearm vertical and left horizontal over it) to shoot from his right hand a light-ray that destroys his opponent.
  • Ultra-Slash - Ultraman fires a saw-like Specium-energy ring from his hand. This ring can slice his opponent in half.
  • Shield Wall - When Ultraman anticipates a ranged attack he cannot dodge or withstand, he can quickly create a wall of energy with his hands moving down in parallel for a shield
  • Telekinesis - With considerable concentration, Ultraman can converge two parallel swirls of energy he fires to lift an opponent away off the ground and attack it there.
  • Flight- Ultraman can propel himself in a controlled manner through the air. Apparently takes little energy to do this as he almost always is able to take off at the conclusion of a fight and get out of sight to change back into his human host. Book sources indicate this is possible due to special jet boots.
  • Teleport - In dire emergencies when flying to a location would be too slow, Ultraman can teleport to it instead. However, this power has a high energy demand and his Color Timer will usually begin to pulse its standard energy warning as soon as he arrives.

Despite these amazing powers, Ultraman has one main weakness: Since Earth's atmosphere filters out his solar energy, Ultraman can only be on Earth for 3 minutes. To signal this, a device in Ultraman's chest called the Color Timer starts out at blue, then starts to blink at 1:00, and then turns red and blinks faster at 2:00. If the Colortimer stops, Ultraman will "never rise again." Some sources have given 2:10 as the mark where the Timer begins to blink.

While Ultraman rarely talks (like early in Episode 1), he usually shouts and barks in reverberated humanlike cries while fighting a monster. The only phrase we usually hear from Ultraman is "Shuwatch!" (シュワッチ) which he shouts when jumping into the air to fly. In Japanese pop-culture, "Shuwatch" or 'Shoowatch' has been a famous phrase most associated with Ultraman. In the US English-dubbed version, Ultraman is completely mute.

Trivia

There were 3 different Ultraman suits used in the first show:

  • Type A (Episodes 1-13) FRP latex mask, thinner costume and curls on the tips of the feet (like an elf's shoes). The crude-looking almond-eyed mask had a movable mouth. It was obvious that Tsuburaya and his crew wanted Ultraman to be lifelike, though this was deemed "creepy" by those more used to the standard versions.
  • Type B (Episodes 14-29) The first of the bold-breasted Ultraman costumes, and a smoother mask with egg-shaped eyes (as opposed to the almond-shaped eyes of Type A), but with a narrow mouth.
  • Type C (Episodes 30-39) Identical to Type B, but the mask has a wider mouth. Type C has since become the standard look for Ultraman to this day.

The Ultraman phenomenon

Ultraman and his many kin are usually red-and-silver (although several colour variations have been seen in recent years), has glowing yellow almond-shape dome eyes and has various abilities, most notably to fire energy beams from various positions of crossed hands. The Ultras' main weakness is that each being can only stay on Earth in his giant form for three minutes owing to a limited supply of energy. This is marked by a light on the character's body usually called the Colortimer, which eventually begins to blink with increasing frequency as his energy supply dwindles (and turn from blue to red). At this stage, the Ultra must either find a way to recharge or finish the fight as soon as possible, or risk certain death.

Ultraman was followed by many other series. Sequels to the original series are: Ultra Seven (1967, TBS), Return of Ultraman (1971, TBS), Ultraman Ace (1972, TBS), Ultraman Taro (1973, TBS), Ultraman Leo (1974, TBS), Ultraman 80 (1980, TBS), Ultraman Tiga (1996, Mainichi Broadcasting System (MBS)), Ultraman Dyna (1997, MBS), Ultraman Gaia (1998, MBS), and Ultraman Cosmos (2001, MBS). Recently the studio tried a reinvention of the hero through the "Ultra N Project," which involved three heroes: Ultraman Noa (the "mascot" of the Ultra N Project, who appears in stage shows as well as the final episode of Ultraman Nexus) in late 2003, Ultraman Nexus (2004, Chubu-Nippon Broadcasting (CBC)), and Ultraman The Next (2004, Shochiku Productions). This was followed by a return to old-school style series in the form of the currently running Ultraman Max (2005, CBC). In the course of Max' series another new hero known as Ultraman Zenon was also introduced.

The franchise has also been in the theaters, starting with Ultraman Zearth and Ultraman Zearth 2, Ultraman Tiga: The Final Odyssey (1997), as well as Ultraman The Next, a movie that opened in December 2004. The straight-to-video market also saw the release of Ultraman Neos in 2000, as well as special features for Ultraman Tiga, Dyna, and Gaia, who have teamed up in theatrical features (Tiga and Dyna once, as well as the three of them all together)

Foreign productions include the 1981 Hanna-Barbera co-production Ultraman: The Adventure Begins, an animated movie; Ultraman: Towards The Future (in Japanese, "Ultraman Great"), an Australian 1990 production and Ultraman: The Ultimate Hero (in Japanese, "Ultraman Powered"), produced in the United States in 1993. Ultraman series have also been dubbed into various languages, including English (mostly Malaysian English), Malay, Mandarin and Cantonese. Also of note is the American English dub of Ultraman Tiga by 4Kids Entertainment that aired in 2002. The dub considerably distorted the characterisation and general mood of the series, and (possibly as a result) achieved limited success. An episode of the Hoshi no Kirby anime series ("Kirby: Right Back at Ya" in America) contains an Ultraman reference, leading to the possibilty that "Tiga" may have only been licensed in order to explain the reference (both shows debuted on the same day).

At present, Tsuburaya Prod. accepts 34 Ultras as official. This figure does not account for Thai-produced Ultras. (The figure is 36 if you count Next and Nexus as separate entities - it has been revealed in Nexus that all three are one being.)

Series background

Ultraman's creator was Eiji Tsuburaya from Tsuburaya Productions, a pioneer in special effects who was responsible for bringing Godzilla to life in 1954. The show's predecessor was a series called Ultra Q, a black and white 28-episode series very much like today's The X-Files or The Twilight Zone. When Ultra Q was finished, plans were underway for a series that would be even better.

The project had the following working titles/plots:

  • Woo (ウー - Û): This story had a corporeal space creature with eyes, who befriended a reporter named Jôji Akita, but the Self Defense Forces, who perceive him as a threat, were after him. This was basically the monster version of the British SF series Doctor Who (1963), and Woo's personality was comical.
  • Bemular (ベムラー - Bemurâ), then retitled Scientific Special Search Party: Bemular (科学特捜隊 ベムラー - Kagaku Tokusô Tai - Bemurâ): The main characters are a defense force (with the same Japanese name as the Science Patrol) disguised as an art/photography team. One of the members, little did anyone (even his teammates) know, gained the ability to transform into a giant birdlike humanoid monster called Bemular (this is not the same Bemular that Ultraman would fight in Episode # 1 of the actual series), who defends Earth from monsters, aliens and other threats. Unlike Woo, Bemular was a tough and righteous fighter (and looked very similar in design to the title monster of the 1967 kaiju film Gappa, the Triphibian Monster).
  • Redman (レッドマン - Reddoman): The title hero of this project slightly resembled Ultraman as we know him, but he looked more demonic and had horns. He came to Earth after his planet was destroyed by aliens from Planet X. (Needless to say, Ultra Seven shared this working title as well.)

Both Bemular and Redman were designed by Toru Narita, who came up with the final design for Ultraman based on his Redman design, now resembling a less-scary Buck Rogers-style alien being (with a bit of the iconic "Roswell Alien" as well). The characteristic "ColorTimer" (the "warning light" on his chest) was added at the eleventh hour.

The premise of the first series begins when Science Patrol (Kagaku Tokusou Tai) member Shin Hayata was flying his plane and a red sphere of light crashes into his Mini-VTOL. The sphere turns out to be the transport (TravelSphere) for a giant red-and-silver being called Ultraman, and feeling remorse for killing the human, he merges his essence with Hayata to revive him. In return, Hayata serves as the human form for this being, and when danger threatens, he raises the Beta Capsule and transforms to Ultraman to save the day.

The story

In the near future, sinister aliens and giant prehistoric monsters threaten civilization! The only one equipped to handle these disasters is the Science Patrol, a special police force with high-tech weapons and vehicles at their disposal. Led by Captain "Cap" Muramatsu, the Science Patrol is ready to protect the Earth from the ravaging monsters. But when the situation becomes desperate, Hayata, one of the Patrol's members holds the key to our salvation. Fate has given Hayata the ability to secretly transform into an amazing, superpowered giant from space. A being known as Ultraman!

The characters

The Science Patrol

  • Captain Toshio "Cap" Muramatsu (村松敏夫 - キャップ) - Age 36. The Science Patrol's leader.
  • Daisuke Arashi (嵐 大助) - Age 26. The Science Patrol's rotund tough-guy marksman.
  • Mitsuhiro Ide (井手光弘) - Age 24. The Science Patrol's comical inventor.
  • Akiko Fuji (富士明子) - Age 21. The Science Patrol's radio/communications operator and token female member.
  • Isamu Hoshino (ホシノ・イサム) - Age 11. A little boy, Fuji's friend. Gets to hang out with the Science Patrol (and even wear a uniform later on). Often gets into trouble, and Ultraman would have to save him.
  • Shin Hayata/Ultraman (早田 進/ウルトラマン) - Age 26. The Science Patrol's brave, no-nonsense deputy captain. His life changed forever when Ultraman accidentally crashed into him in his TravelSphere and killed him. To make amends, he merges his own lifeforce into that of the Earthman, thus reviving him. He then gives Hayata the marker-like device called the Beta Capsule, with which he can transform into Ultraman by pressing its button to activate it.

Supporting characters

  • Dr. Iwamoto - Age 40. A professor from the Scientific Research Center. The Science Patrol's "monster expert". First appears in Episode 5.

The Science Patrol's arsenal

  • Jet VTOL (AKA: Jet Beetle) - The Science Patrol's principal craft. (The prop for the Jet VTOL was originally from the 1962 Toho SF epic, Gorath, but repainted for this series.)
  • Mini-VTOL (AKA: Mini-Beetle) - A smaller, triangular version of the Jet VTOL. This was the same vehicle piloted by Hayata when he crashed into Ultraman in the first episode.
  • Submarines S16, S21 and S25 - The Science Patrol's underwater vehicles, which are airlifted by the Jet VTOL one at a time.
  • Underground Tank Pelucidar - The Science Patrol's subterranean vehicle with a huge drill at the front. Similar to the Mole from Thunderbirds. Named after the underground world from Edgar Rice Burroughs' At the Earth's Core.
  • Science Patrol Car - A silver 60s Chevrolet Corvair with the Science Patrol logo on the doors.
  • Supergun - The basic laser gun carried by each Science Patrol member.
  • Spider-Shot - The heavy atomic gun. Arashi's favorite weapon.
  • Mars 133 - A missile gun as powerful as Ultraman's Spacium Ray.
  • QX Gun - This weapon attacks a monster's nervous system.
  • Mad Bazooka
  • Monster Translator - Invented by Ide to translate a monster's language. Often used for the friendly monster Pigmon, who helped the Science Patrol in two episodes.

Monsters

In alphabetical Order

Licensing rights dispute

Ultraman's licensing rights outside of Japan were recently the subject of a prolonged legal dispute between Tsuburaya Productions and Chaiyo Productions (also called Tsuburaya Chaiyo Co Ltd) based in Thailand. Tsuburaya had previously collaborated with Chaiyo on the production of two movies (The 6 Ultra Brothers Vs. the Monster Army and Jumborg Ace & Giant, the latter featured another Tsuburaya superhero Jumborg Ace) in 1974. Sompote Saengduenchai, founder/president of Chaiyo Productions, claims that in 1976, the late Noboru Tsuburaya (who passed away in 1995), Eiji's son, gave him and his company a rights contract in exchange for a monetary loan. In spite of the fact that the document does not clearly specify what was given to Tsuburaya in exchange for these rights, Japanese and Thai courts accepted this contract as real and bonding. Tsuburaya Productions protested the issue.

In the course of the legal battle, Sompote presented photos of himself sharing his photos of Thai Buddhist edifices to claim that Eiji based Ultraman's face on said edifices. There is no other evidence supporting this claim.

After an 8 year battle in the courts of both countries, Sompote Saengduenchai was awarded a somewhat favorable decision on April 27th 2004. Despite factual errors including the faulty titles of the series in the document, such as "Ultra Seven" being called "Ultraman Seven," and Tsuburaya Productions being called "Tsuburaya prod. and Enterprises" (a name the company has never done business under), this ruling gives him merchandising rights for the first six Ultra Series (Ultra Q through Ultraman Taro) and Jumborg Ace outside Japan, and broadcasting rights of said shows within Thailand. However, the decisions in both countries clearly stated that the copyright to all of these programs belongs solely to Tsuburaya Productions of Japan. Furthermore, the decision in Japan emphasized that only Tsuburaya Productions has the legal right to create future Ultraman characters or Ultraman TV shows and films. At the present time, Tsuburaya Productions is still appealing against Chaiyo Productions for the overseas merchandising rights.

During the time of the legal battle, Chaiyo came up with three of their own Ultras: Millennium, Dark and Elite. They have not been used for purposes other than stage shows and merchandise.

See also

The Ultra Series - Complete list of official Ultraman-related shows.

External links



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